29 research outputs found

    On the stability of the polygonal isoperimetric inequality

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    We obtain a sharp lower bound on the isoperimetric deficit of a general polygon in terms of the variance of its side lengths, the variance of its radii, and its deviation from being convex. Our technique involves a functional minimization problem on a suitably constructed compact manifold and is based on the spectral theory for circulant matrices

    The variational structure and time-periodic solutions for mean-field games systems

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    Here, we observe that mean-field game (MFG) systems admit a two-player infinite-dimensional general-sum differential game formulation. We show that particular regimes of this game reduce to previously known variational principles. Furthermore, based on the game-perspective we derive new variational formulations for first-order MFG systems with congestion. Finally, we use these findings to prove the existence of time-periodic solutions for viscous MFG systems with a coupling that is not a non-decreasing function of density.Comment: 31 page

    Applications of No-Collision Transportation Maps in Manifold Learning

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    In this work, we investigate applications of no-collision transportation maps introduced in [Nurbekyan et. al., 2020] in manifold learning for image data. Recently, there has been a surge in applying transportation-based distances and features for data representing motion-like or deformation-like phenomena. Indeed, comparing intensities at fixed locations often does not reveal the data structure. No-collision maps and distances developed in [Nurbekyan et. al., 2020] are sensitive to geometric features similar to optimal transportation (OT) maps but much cheaper to compute due to the absence of optimization. In this work, we prove that no-collision distances provide an isometry between translations (respectively dilations) of a single probability measure and the translation (respectively dilation) vectors equipped with a Euclidean distance. Furthermore, we prove that no-collision transportation maps, as well as OT and linearized OT maps, do not in general provide an isometry for rotations. The numerical experiments confirm our theoretical findings and show that no-collision distances achieve similar or better performance on several manifold learning tasks compared to other OT and Euclidean-based methods at a fraction of a computational cost

    A mean-field game economic growth model

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    Here, we examine a mean-field game (MFG) that models the economic growth of a population of non-cooperative rational agents. In this MFG, agents are described by two state variables - the capital and consumer goods they own. Each agent seeks to maximize their utility by taking into account statistical data of the total population. The individual actions drive the evolution of the players, and a market-clearing condition determines the relative price of capital and consumer goods. We study the existence and uniqueness of optimal strategies of the agents and develop numerical methods to compute these strategies and the equilibrium price
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